Abstract: In the domain of game artificial intelligence, tutorial systems have seen limited advancement despite their critical role in onboarding players. Traditional tutorials often neglect ...
This project was created for learnig purposes. It uses compute shaders to generate random terrain and tesselation shader to render it in high resolution. Terrain is generated in compute shaders for ...
This project is a lightweight voxel engine built without relying on third-party game engines. It implements a block-based 3D world with procedural terrain generation, dynamic lighting, and interactive ...