Abstract: This paper introduces a system to simulate an object’s color under various lighting conditions, addressing challenges like purchasing car paint without knowing the exact color code. Two ...
Basic version with multiple balls moving vertically. Controlled via arrow keys; spacebar stops movement. Demonstrates fundamental Pygame setup, event handling, and boundary constraints. balls1.py Adds ...
Abstract: In this paper, we propose a novel two-dimensional direction of arrival estimation technique for sparse arrays. To this end, we estimate the 2D difference coarray corresponding to the radar’s ...
Early version of GPU-accelerated 2D particle simulation built in Unity 6 using Compute Shaders. It supports physics-based movement, attractors, dynamic sand-like interactions, and real-time particle ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results