Interactive demos of procedural terrain generation (mountain generation) using Perlin noise, fractals, domain warping, ridged multifractals, and exponential slope weighting. Built with the aim of ...
Abstract: For humanoid robots, online motion generation on non-flat terrain remains an ongoing research challenge. Computational complexity is one of the primary restrictions that preclude motion ...
Abstract: In the domain of game artificial intelligence, tutorial systems have seen limited advancement despite their critical role in onboarding players. Traditional tutorials often neglect ...
This repository contains code release for our CVPR 2025 paper "DI-PCG: Diffusion-based Efficient Inverse Procedural Content Generation for High-quality 3D Asset Creation". conda create -n di-pcg ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results