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Audiokinetic offers up ten snippets of advide for how to get the most out if its sound engine and your game’s audio ...
Instead of making games, Audiokinetic makes Wwise, arguably the gaming industry's most popular multi-platform audio middleware toolset.
Over 500 games are made with Wwise audio software every year since good audio is one of the most important elements to creating a believable digital world.
Sony Interactive Entertainment is buying sound-engineering firm Audiokinetic, taking control of its Wwise toolkit that adds interactive audio to games.
Coupled with LightSpeed, Wwise allows developers to audit, profile, and modify sounds in real-time within the current build of the game.
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