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In Theory: Valve and OpenGL: is PC gaming coming to mobile? Digital Foundry on how the Steam Machines are the first step in taking PC games to places Windows can't reach.
One of DirectX's three co-creators, Alex St. John, explains why Apple's Metal is such a blow to OpenGL, and what it means in the long run.
While OpenGL is the standard for high-end graphics applications where programmers have found it powerful and easy to use, most people have heard of OpenGL in reference to the Quake series of games ...
How difficult is OpenGL? How difficult can it be if you can build a basic renderer in 500 lines of code? That’s what [Dmitry] did as part of a series of tiny applications. The renderer is part ...
The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X.
Mac needs its own Direct X, no question about it. If they're smart they would get together with Sony (which has been blamed for a difficult to program for PS3) and Nintendo.
Since writing good, solid OpenGL code has been (and probably still is even with DX8) FAR easier than doing it in DirectX, OpenGL renderers tend to be better written than their DirectX counterparts.
Valve will be speaking about its Linux/OpenGL advancements at SIGGRAPH 2012 next week. SIGGRAPH is where we usually hear about the latest OpenGL and DirectX news, too -- so stay tuned!
Steambox, from what we've seen thus far, isn't particularly exciting -- but what are the implications of adopting Linux and OpenGL for gaming over DirectX / Windows, and what can AMD or Nvidia ...
Some Windows users are facing issues with NVIDIA OpenGL. OpenGL is an API that helps the computer render 2D and 3D images. Due to this, affected users are unable to do graphically intensive tasks ...
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