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Hardware-based graphics acceleration in a Web browser isn’t a new idea, though up until now it’s largely remained the domain of proprietary formats like Adobe Flash.
Google is also now using TransGaming's SwiftShader code in Chrome, allowing WebGL 3D applications to run on older graphical hardware. Integrated Intel chips, and those still running Windows XP ...
So ANGLE, which will get Chrome (and presumably Chrome OS) use WebGL, the “cross-platform web standard for accessing low-level 3D graphics hardware, will be mostly for Windows, because Windows ...
WebGL is a new technology that brings hardware-accelerated 3D graphics to the browser without additional installed software.
WebGL, also helpful with 2D graphics acceleration, is good for games and potentially other graphics-intense tasks. Google offers WebGL as an option for Google Maps, for example.
The graphics acceleration improvements of Chrome were demonstrated using the swimming fish test, where multiple sprite animations of fish swimming in a tank are used to test the browsers graphics ...
WebGL graphics is a highlight of the new alpha build of Opera, but the browser also can accelerate 2D graphics, text, and CSS effects--often on Windows XP.
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