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Making high performance 3D apps with Vulkan OpenGL has always been the standard graphics API used in Android, but now that the Khronos Group announed Vulkan, that may change.
Intel just shipped a new Windows driver for its integrated Iris 500 and 600 GPUs which finally supports the Vulkan graphics API. This is wonderful news for a number of people.
How to get started with Rainbow Six Siege’s new Vulkan support with Uplay and Steam, alongside a workaround for when Vulkan API support is missing.
The Khronos Vulkan Working Group welcomes feedback about Vulkan 1.4 on GitHub Vulkan-Docs. Developers are also encouraged to join the Vulkan Discord channel and other support forums at vulkan.org.
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console ...
Vulkan now official, with 1.0 API release and AMD driver [Updated] But don't expect any games to make use of the Khronos Group tech anytime soon.
What is the difference between playing 'Valheim' under the new API System Vulkan and the normal default one? Find out how to use Vulkan for your game!
The Khronos Group has announced version 1.0 of its cross-platform Vulkan graphics API, opening up new possibilities for game and 3D app developers.
Obi Wan said it best: 'If you strike me down, I'll become far more powerful than you'll ever imagine.' That's happened with AMD's API Mantle which died at 1.0 but has risen as the new Vulkan API.
The Khronos Group wasn't ready to release the Vulkan API at SIGGRAPH this week, but Imagination Technologies stepped in to fill the gap -- with hordes of gnomes.
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