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Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console ...
The Khronos Group has announced version 1.0 of its cross-platform Vulkan graphics API, opening up new possibilities for game and 3D app developers.
Vulkan now official, with 1.0 API release and AMD driver [Updated] But don't expect any games to make use of the Khronos Group tech anytime soon.
Vulkan 1.0 is finally out, with Khronos' first ever "hard release." The new API will be supported by most of the industry, including Qualcomm, Imagination Technologies, Intel, AMD, and Nvidia. The ...
Vulkan, the API that will boost graphics of Linux-based machines, Macs and mobile games is nearly here. The API is rumored to replace OpenGL, which will rock the computing world, and give DirectX ...
Requiring less work to port from the previous OpenGL API standard, the Khronos Group's Vulkan could finally give Microsoft's DirectX a run for its money.
Sometime in the future In a press release which announced OpenCL 2.2 and SPIR-V 1.2 finalized specifications, Khronos Group hinted that it might merge OpenCL with Vulkan API in the future. While ...
Vulkan 1.3 API specifications announced by the Khronos Group will enable similar graphics experience across a wider range of mobile devices and PCs.
The new MoltenVK developer API aims to ease porting of games to Apple hardware, and its native support of Metal graphics, by by bringing the cross-platform Vulkan 3D graphics API to both iOS and ...
Vulkan is based on Mantle's specifications, according to Khronos Group. AMD shared their information with Khronos and let them effectively take over the work of creating a new, low-level graphics API.
Obi Wan said it best: 'If you strike me down, I'll become far more powerful than you'll ever imagine.' That's happened with AMD's API Mantle which died at 1.0 but has risen as the new Vulkan API.