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Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console ...
With more integrated core functions, profiles for vendors, and a sturdier roadmap, the Vulkan API will only get better.
Requiring less work to port from the previous OpenGL API standard, the Khronos Group's Vulkan could finally give Microsoft's DirectX a run for its money.
Stardock updated its Ashes of the Singularity strategy game with support for the Vulkan graphics-rendering API in August, and that introduced some serious performance improvements — especially ...
Part of the No Man's Sky Beyond update will include a full overhaul of the graphics rendering API, switching from OpenGL to Vulkan. While the final release of the Vulkan update won't be available ...
Vulkan is based on Mantle's specifications, according to Khronos Group. AMD shared their information with Khronos and let them effectively take over the work of creating a new, low-level graphics API.
Vulkan 1.0 is finally out, with Khronos' first ever "hard release." The new API will be supported by most of the industry, including Qualcomm, Imagination Technologies, Intel, AMD, and Nvidia. The ...
Vulkan now official, with 1.0 API release and AMD driver [Updated] But don't expect any games to make use of the Khronos Group tech anytime soon.
Obi Wan said it best: 'If you strike me down, I'll become far more powerful than you'll ever imagine.' That's happened with AMD's API Mantle which died at 1.0 but has risen as the new Vulkan API.
Futuremark's 3Dmark benchmark now tests the Vulkan API alongside DX11 and DX12 in its API Overhead benchmark.
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