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Creating the John Wick-inspired mocap for SPINE - and why Unreal Engine 5 isn't always best
Creating animation for video games has become reliant on motion capture, bit SPINE developer Nekki has gone further than most, having created its own app, called Cascadeur. This adds to a workflow ...
A new version of Unreal Engine 5 has launched, further boosting development efficiency with a range of workflows integrated ...
MetaHuman is a framework developed by Epic Games that allows developers to create and animate realistic and expressive digital humans (MetaHumans). MetaHuman has now left early access and is now ...
Epic Games today released Unreal Engine 4.26, the comes with new tools for creators to craft believable real-time environments and characters for games, film and TV, visualisation, and training and ...
The visual progress of realtime engines is ever increasing the bar for characters, and the request for digital human realism is following the trend. Transform characters into an array of different ...
It won't be long before we start seeing Unreal Engine 5 games out in the wild. Epic Games has announced that its new engine is now available to the public, promising that it will allow developers "to ...
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