News
The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X.
At GDC the Khronos Group announced not one but two new OpenGL specifications. The headline release, OpenGL 4, includes a raft of new features bringing OpenGL in line with Microsoft's Direct3D ...
One of DirectX's three co-creators, Alex St. John, explains why Apple's Metal is such a blow to OpenGL, and what it means in the long run.
If OpenGL is faster, why is DirectX still the predominant API? It isn't because of image quality or features: OpenGL 4.0 has all of shaders and tessellators and widgets that DX has.
OpenGL and DirectX most likely will be following AMD Mantle API's footsteps by providing low-level access for video cards.
Since writing good, solid OpenGL code has been (and probably still is even with DX8) FAR easier than doing it in DirectX, OpenGL renderers tend to be better written than their DirectX counterparts.
First person shooter godfather John Carmack has revealed that he now prefers DirectX to OpenGL, saying that 'inertia' is the main reason why id Software has stuck by the cross-platform 3D graphics ...
You know one reason the PC platform doesn't match the Mac for gaming (tongue in cheek) is its slavish devotion to DirectX 11, but perhaps this will change now Open GL has been updated to become a ...
Over at this years GDC some slides where shown demonstrating that DirectX and OpenGL will start offering low-level access in order to reduce draw overhead.
Direct3D handles multi-threading better, and newer versions manage state better." That being said, Carmack won't be switching away from OpenGL anytime soon.
Valve will be speaking about its Linux/OpenGL advancements at SIGGRAPH 2012 next week. SIGGRAPH is where we usually hear about the latest OpenGL and DirectX news, too -- so stay tuned!
Some results have been hidden because they may be inaccessible to you
Show inaccessible results