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In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the 3D world after the vertex processing has done and the scene has been rasterized. Texturing is ...
Nvidia’s newest method of performing inverse rendering, known as Nvidia 3D MoMa, has potential applications for videogame developers, architects, designers and concept artists.
However, achieving smooth 3D rendering on a low-power microcontroller is a significant leap. Fish's engine, dubbed "ESPescado" for the ESP32 port, is entirely handmade using C++ and OpenGL.
Imagine a future in which you could 3D-print an entire robot or stretchy, electronic medical device with the press of a button—no tedious hours spent assembling parts by hand. That possibility may be ...
The inFORM’s possible applications go way beyond making your conference calls a more futuristic experience though. Think of what being able to render objects in 3D can do for such fields like ...