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I used Maya for the retopology, UVs and hair cards, ZBrush for the high-poly, Substance 3D Painter for the texturing, and Unreal Engine for the rendering and look dev.
Features Like its big brother, Maya LT is used to create 3D models, animation, and environments. The difference with LT is the feature set and UI have been designed specifically for game development.
We compared the best 3D modeling software for designing, building, and rendering digital models.
SAN FRANCISCO--(BUSINESS WIRE)--3D character animation pioneer Mixamo announced today the Steam launch of Fuse, a universal expandable character creator that revolutionizes 3D modeling and ...
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