Hosted on MSN
Creating the John Wick-inspired mocap for SPINE - and why Unreal Engine 5 isn't always best
Creating animation for video games has become reliant on motion capture, bit SPINE developer Nekki has gone further than most, having created its own app, called Cascadeur. This adds to a workflow ...
Unreal Engine 5.4 has arrived, ushering in a new era of animation and game development. This impressive update introduces a wealth of enhancements designed to transform efficiency, realism, and user ...
MetaHuman is a framework developed by Epic Games that allows developers to create and animate realistic and expressive digital humans (MetaHumans). MetaHuman has now left early access and is now ...
The visual progress of realtime engines is ever increasing the bar for characters, and the request for digital human realism is following the trend. Transform characters into an array of different ...
Spanning 52 x 11-minute episodes, Piripenguins may look deceptively simple on screen, but achieving its distinctive style ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results