So, you want to know more about the Stellaris tech tree? The idea of 'tech trees' is no stranger to space 4X games like Stellaris, but Paradox's vision for the concept is slightly more unusual.
Rust's December update is a big one. It's replacing the experimentation system for blueprints with something that's a bit more reasonable: a workbench-based tech tree system, so that you can always be ...