For Halo 5: Guardians in particular ... the best 3D modelling software to see what's needed to get started in game art.
with many returning to Halo 3 and Halo: Reach for their multiplayer fix. Additionally, the complete overhaul of the game's art style was divisive, and the introduction of the Prometheans as a new ...
The article quotes the team's Studio Art Director, Chris Matthews, on why it has decided to move on from Slipspace. That engine was created primarily for the team's last game, Halo Infinite ...