With this year's Game Developers Conference beginning, GamesIndustry International is launching a new column focused on the excellent people within our industry. We'll be talking to them about their ...
The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...
We shed light on the experience of studying game design in a university setting, having graduated three months ago.
It’s easy to forget just how much goes into creating incredible video games. A game’s story and gameplay are easy to appreciate, but behind every masterpiece are hundreds of expertly designed ...
GameSpot may get a commission from retail offers. If you had to name one franchise responsible for establishing the successful real-time strategy formula, you can make a very strong argument for ...
Of course, what makes something good is subjective, but most of the answers are based on universally accepted design traits like even spacing between text blocks and consistent capitalization. Even ...
Creatures Inc. lead UI designer Dave Gibson recently reached out to fans on social media in order to discuss how UI and UX could be improved in future Pokemon games. Gibson initially took to Twitter ...
Xbox has been making some aggressive moves in the gaming community, and shows no signs of stopping any time soon. As Xbox Game Pass grows and evolves, the Xbox Team is beginning to envision what the ...